posting this amazing FPS Multiplayer Shooter project by my talented teammate/friend at Terra! :fire:
I worked on this title in a dual role as Environment Artist & Technical Artist, contributing across the full production pipeline — from early blockouts to fully optimized, cinematic in-engine visuals.
My Contributions
- Level design & blockout → final environment assembly
- Asset integration in Unity (layout, scale, polish)
- Performance optimization workflows NavMesh creation & pathing
- All VFX & particle systems development
Shader Graph material creation
- Lighting setups, light baking & post-processing
- UI implementation & UI animations
In-engine cinematics & sequencing
Big thanks to the incredible team at Terra for the collaboration — this was a super rewarding experience blending creative environment work with technical art problem-solving. Proud to have been part of this project!